Revive

The Revive spell enables the spoil-caster to resurrect a creature previously downed in combat. There must be a Charmed empty square next to the spell-caster for this spell to work. Otherwise, it can't be cast The creatures already defeated in battle appear beside the battle field. At the prompt, move the frame to the one you want to revive, and press the A button. At the second prompt, move the revitalized creature to a Charmed square, and press the A button. If you change your mind, you can...

Summon Elemental

The Summon Elemental spell enables the spell-caster to call into battle one of the four elements, each with its own battle characteristics earth, air, fire or water. Once the fight is over, the element vanishes, even if it wins, and the square is empty. If the element loses the contest, the victorious creature retains the square. When one of the elements is summoned, the screen prompts you to move the element to the opponent you wish to fight, and press the A button. The screen immediately...

Imprison

The Imprison spell enables the spell-caster to temporarily freeze an opposing creature, preventing it from leaving its square. It can, however, continue to fight off attackers. It remains imprisoned until the color of the Lumina squares matches the color of the imprisoned creature. For example, if a Light creature is imprisoned, it won't be released until the Lumina cycle teaches its lightest phase. When the screen prompts you, move the frame to the opposing creature you want to imprison, and...

Marching to War

The regiments march onto the field and establish themselves on their beginning squares. Their names and movement ranges flash onto the screen as they file in. This parade can be sped up by pressing Up on the arrow pad. Once everyone is in place, the battle begins. A frame appears next to the side that takes the first turn. To make your move, use the arrow pad to position the frame on the creature you want io move and press the A button. Use the arrow pad again to maneuver him within his range...

Confrontation

When you challenge a square held by the enemy, the screen changes to the Combat Arena. You then engage in a head-to-head duel to the death. Use the arrow pad to maneuver your creature around the Arena, and press the A button to attack in the direction you're moving your creature doesn't move while its attacking -firing its weapon, etc. . Your timing is very important, as the speed of attack and amount of time needed to ready the weapon varies with each creature. You'll hear a bell tone a high...