How To Play

Mario's purpose: To save Pauline who has been kidnapped by Donkey Kong.

In rounds I and II Mario makes his way towards Pauline in the upper part of the screen.

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In round HI he runs on the steel girders and pulls out bolts. If he can pull out all of the bolts, the girders will fall. Donkey Kong will tumble headlong down to the ground, and Pauline will be saved ... for now.

Characters

Morio Pauline

Donkey Kong

Morio Pauline

Donkey Kong

Hint: Take advantage of jumps

» You can jump to the left, upward or to the right. Push the Control Pad in the diiection you want to jump, and at the same time push the jump button.

» Mario cannot jump on or off the ladders.

«Mario can jump the distance of two sections of the Steel girders.

« Jumping down: Mario can only survive a jump down the height Of two sections of the steel girders - the same as Mario's height.

Scoring

f BONUS

• You can gain points by picking up things dropped by Pauline (parasol and purse).

When you reach Pauline, bonus points will be added to your score.

Note: If you take too much time, the bonus points will decrease. When they reach zero, time runs out and this means the end of Mario.

Invincible hammer

If you bonk a barrel or a fireball with the hammer, you gain points.

You also gain points if you jump over a barrel successfully.

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