How To Play The Player Game

This is the World 1 map screen. Move Mario to the square with the "1" in it and press the A Button. This will make the action scene for World 1-1 appear.

CLEAR PANEL MARIO ACTION SCENE PANEL

MINI-FORTRESS

SPADE PANEL FORTRESS

WORLD NUMBER

NUMBER OF REMAINING

POWER METER

START PANEL LOCKED DOOR

TOAD'S HOUSE

START PANEL

Mario starts from here.

ACTION SCENE PANEL

This panel contains an action scene. If Mario gets defeated while in an action scene, he will be put back on the World map.

Hit blocks from the bottom or ram them from the side. A useful item might pop out!

Brick

Super Mario can break this.

Question Block

Something interesting is bound to come out.

Switch Block

When you touch this, something strange will happen.

Jump Block

"H " your timing's right, you can jump very high.

(There are several other types of blocks too!)

• ITEMS

Gather 100 coins and you'll earn an extra Mano.

B

! 1-Up Mushroom Gain an extra Mario.

Makes you invincible for a short time.

1 Super Mushroom Changes Mario into Super Mario.

Changes Mario into Racoon Mario.

Changes Mario into Fire Mario.

WS

(There are many more surprises that aren't listed here!)

GAIN MORE POWER BY GATHERING ITEMS

(There are many more surprises that aren't listed here!)

GAIN MORE POWER BY GATHERING ITEMS

Mario

Super Mario

Mario

Super Mushroom

Super Mario

Super Mushroom

Fire

Super Leaf Flower

Fire Flower

Fire

Super Leaf Flower

Mario Donut Lift

There are several types of lifts. Rail Lifts

Travel along the rails.

3DOO

Donut Lift

More of a "drop" than a lift. When you step on these, they will shake and drop.

Rotary Lifts

Sometimes these lifts spin, careful or you'll be spun off!

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Directional Lift Vou can control the direction of this lift by jumping and pressing the desired direction while in the air.

At the end of each action scene, you'll find a goal. In the goal, three kinds of cards (Mushroom, Flower, and Star) will flash. Jump up and touch the goal to grab a card and clear the level. If you get three cards, you will get an extra Mario. If you get three cards of the same type, you'll get even more extra Marios (see next page.)

Directional Lift Vou can control the direction of this lift by jumping and pressing the desired direction while in the air.

3 Mushroom Cards 3 Flower Cards 3 Star Cards

2 Extra Marios

3 Extra Marios 5 Extra Marios

* The Cards are displayed at the bottom of the screen.

* At the end of an action scene, a bonus is added to your score depending on how much time you have left.

* Any enemies remaining on the screen when you touch the goal will be turned into coins.

BEWARE! THE FOLLOWING ARE DEADLY! You lose one Mario:

* When you are touched by an enemy.

If you're Super Mario, you won't lose a life if you're touched by an enemy. You just go back to being ordinary Mario. If you're Fire Mario or Racoon Mario, then you go back to being Super Mario. If you do get hit, Mario will flash for a few seconds. During this time, he is invincible.

* When you fall into a hole or into fire.

* When you run out of time (time remaining goes down to 0.) *

MN CLEAR PANEL

When you clear on action scene, this panel appears. You may pass through this point freely.

(In the 2 player mode, if Luigi clears it, an "L" will be displayed.)

SPADE PANEL

Here, you play a slot machine type of game. The object is to line up the pictures. Every time you push the A Button, it will cause a line to slow down and stop. If you complete a picture, you can get extra Marios.

Mushroom Picture 2 Extra Marios Flower Picture 3 Extra Marios

Star Picture 5 Extra Marios

(You can pass this point without playing if you wish.)

N-MARK SPADE PANEL

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